2/12/2023 0 Comments Zmodeler 3 no skelton node found![]() found and fixed the thieves guild trader dialogue bug. As guards patrol and watch from turrets on high the slaves toil in the hot swampy waters to produce massive amounts of riceweed and raw materials. Nestled in the valley between to massive cliff faces lies the slave farm. move slave farm south north of the slave markets. Hope you guys like well thought out towns. i did the dumb and got sidetracked making a town again. changed the no-foliage range for mechamoor from 350 to 600 Moved Mechamoor (the "bad" tech hunters") into the hidden forest. (a standard import SHOULD now have the towers and dust king spawn as they were meant to.) Properly assigned the right classifications. added proper pathing, finished the ouside bar, added lights. Moved it north west of it's original location double checked and remerged the whistler files that were missing. changed the faction rank required to talk to thieves guild traders to be > greater than 0, not 1. Hour of testing has shown all raids to trigger for cannibals ![]() Unsure why the change was made, now reverted. Обновление: 9 июн в 5:01-updated the cannibal faction (was not real) thus breaking the cannibal raids.
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